BMW Emotional Virtual Experience (EVE) Platform
Overview
At BMW Group (DCM), the Emotional Virtual Experience (EVE) platform was created to automatically generate high-quality images and videos of BMW vehicles using Unreal Engine.
The solution delivers media assets to internal BMW platforms (e.g., Digital Brochure) and external partners via APIs.
Built on a scalable AWS infrastructure, EVE enables high performance, availability, and cost efficiency for compute-intensive rendering workloads.
Role & Responsibilities
As Cloud Systems Architect and DevOps Engineer, I was responsible for designing, leading, and optimizing the architecture and operational model of the EVE platform.
- Designed scalable AWS architectures for GPU-intensive rendering workloads
- Defined and implemented BMW’s hybrid cloud strategy for EVE environments
- Conducted architecture reviews ensuring scalability, quality, and compliance
- Led Scrum workshops to improve team collaboration and delivery processes
- Established FinOps practices to optimize GPU utilization and cloud costs
- Coordinated stakeholders and external partners for seamless system integration
- Monitored production systems for stability, performance, and reliability
- Delivered the KUNNO orchestration solution for on-premises EVE deployments
Applied Methods & Tools
- Agile Framework: SAFe / Scrum for agile team management and delivery
- Infrastructure as Code (IaC): AWS CDK using Python templates
- CI/CD Automation: GitHub Actions and Pipelines for automated deployments
- Architecture Design & Governance: Continuous improvement through reviews and audits
- DevOps & FinOps Integration: Ensuring operational and cost efficiency at scale
- Incident & Operations Management: Proactive monitoring and alerting using AWS CloudWatch
- Team Enablement: Workshops and coaching sessions to elevate engineering practices
- Security & Compliance: Adhered to BMW standards and AWS best practices
Applied Technologies
- AWS Services: Lambda, EC2, API Gateway, S3, SQS, Step Functions
- Rendering Framework: Unreal Engine for automated high-quality content generation
- Infrastructure as Code: AWS CDK (Python-based templates)
- CI/CD: GitHub Repos, Actions, and Pipelines for automated deployments
- Monitoring & Observability: AWS CloudWatch dashboards, metrics, and alerts
- Orchestration: KUNNO platform for on-premises rendering automation
- Collaboration Tools: Jira, Confluence, Bitbucket for project management and documentation
Impact
- Delivered a fully automated rendering platform producing photorealistic BMW vehicle assets
- Achieved high-performance scalability for GPU workloads on AWS
- Reduced rendering costs through FinOps-driven optimization and GPU orchestration
- Enabled faster time-to-market for digital content across BMW’s global ecosystem
- Strengthened collaboration between engineering, design, and marketing teams
Summary
The BMW EVE Platform demonstrates how cloud-native architecture and DevOps automation can power creative workflows at enterprise scale.
By combining AWS scalability, GPU rendering optimization, and Unreal Engine automation, the solution transformed BMW’s content production into a cost-efficient, high-performance, and fully automated digital pipeline.